Showing posts with label post-apocalypse. Show all posts
Showing posts with label post-apocalypse. Show all posts

Saturday, October 1, 2011

A Review of The Pearl Wars by Nick James

This debut novel enters the growing ranks of YA sci-fi with strong boy appeal; it's also another dystopian offering. In James's future U.S., most of the population is divided between a corrupt government on the Surface and a group of Skyship dwellers who are political dissidents. Both groups compete to capture the Pearls: small spheres that fall from space and contain vast quantities of energy that can be used to keep the machines of civilization running.

Of course, there's a third faction here, though it's not well organized—those who live between the ruins of post-apocalyptic cities outside the protected areas run by the government. The worst of these are called Fringers because they live in Fringe Town and are the equivalent of roving street gangs. But others eke out an existence in quietly pathetic little communities.

Jesse Fisher lives on a Skyship. He encounters ruthless Cassius Stevenson from the Surface agency when both are in pursuit of a fallen Pearl. As they clash, the boys nearly die; then, as the two of them dangle from the rooftop of an abandoned building, they feel a strange flash of energy flowing between them. Just what connection could two such different people possibly have?

Back in their respective realms, Jesse and Cassius discover that the adults they trust are keeping secrets from them. When they meet again, is it to kidnap, kill, or help each other? Each boy seeks for answers, but the politics of Skyship and Surface conspire to keep them from learning what they need to know.

James deliberately makes Cassius less likable than Jesse, who seems more like the main character. But the two subplots do intertwine, and you may feel a bit of sympathy for cold-hearted Cassius before all's said and done.

Jesse has friends on the Skyship, but it's hard for him to know who to trust. Why does Captain Alkine take an unusual interest in him? Then there's an older girl named Eva. She seems to keep an eye on him, but why? Is Skandar really that good of a friend? And what about Avery, a girl who might be attracted to Jesse?

Then Jesse starts having strange interactions with the falling Pearls. Who is he really?

As for Cassius, he begins to question the intentions of Madame, leader of the Surface government and the closest thing he has to a mother. Does she care about him at all? As his body reacts bizarrely in the aftermath of his meeting with Jesse, he becomes determined to find the Skyship boy and see if he can make things normal again.

But neither boy is exactly normal. Eventually both of them are on the run, running from each other and after each other, fleeing from larger forces as they head for the ruins of Seattle, where they believe they will find the truth.

Here's a sample of the action:
Just as the guy's about to crack my skull open, an explosion rattles the street.

All three Fringers release me and spin around. I crumple to the ground, face on fire.

Framed by their tense, ready-to-pounce bodies, I see the silhouette of Eva Rodriguez. A trail of sandy smoke winds up into the air beside her like a serpent. It came from a detonator, the spherical shell of which lies on the cracked pavement in front of her right foot.

She looks older than her fifteen years, and far more intimidating than me with her cropped hair and well-practiced battle scowl. A bulky burlap pouch hangs over her shoulder, barely containing a radiant green glow. Resting inside is the Pearl we were sent down to retrieve...

"I've got more where that came from." Her dark eyes lock onto each of them as she moves the barrel of the pistol from one to another. "Leave. Now."

You'll find more action than character development in The Pearl Wars, but Jesse is a nicely dimensional character, while Cassius is sufficiently dark and complex to create a good contrast to his Skyship counterpart.

Nick James's vision of the future is an intriguing one, and his storytelling is suspenseful and fast paced—obviously influenced by TV, movies, and comic books. Watch for some great plot twists as you give this first volume of his new Skyship Academy series a try!

Note for Worried Parents: Like many YA dystopian novels, this book has a grim, dreary world marked by violence and betrayal. There's a little boy-girl attraction, but not much more than you'd expect from a teenage boy protagonist.

Also: The jacket art is great, but I think it looks a bit steampunk, and this is not a steampunk book.

Don't know how long it will last, but here's Nick James explaining his blog tour contest, and then you can check out his his very cool website, where you'll find more info about the blog tour and Nick, his book, etc.

Thursday, December 31, 2009

A Review of Raiders' Ransom by Emily Diamand

Emily Diamand won the first London Times/Chicken House Children's Fiction Competition with this book, beating out more than 2,000 other writers. It's easy to see why. I can't decide which is better, her world building or her characterization.

It kind of surprised me to realize that Raiders' Ransom, the start of a series, is dystopian fiction, set in 2216 after rising sea levels have changed countries like England forever. I'm used to seeing that subgenre of science fiction and fantasy dominated by Young Adult writers, perhaps because it tends to be Dark Stuff Indeed.

Which is not to say that Diamand's vision of the future isn't bleak. But it is also swashbuckling, and this book is middle grade fiction, not YA (though perhaps for the older end of the spectrum, say fourth through seventh grades).

In Diamand's future, the British Isles are made up of the Last Ten Counties, a region of southwest England ruled by an oppressive Prime Minister; Greater Scotland to the north; and the warrior tribes (Raiders) who inhabit the marshes along the now-abbreviated southeast coast. In a luddite backlash, technology has been destroyed by the fearful denizens of the southern regions, though Scotland has retained some and is trying to get their hands on more.

Our story has two narrative voices—fishing girl Lilly, accompanied by the psychic seacat she simply calls Cat, and a raider boy known as Zeph, the son of a ruthless tribal leader. Zeph's father leads his men to Lilly's fishing village to find a lost tech treasure for the secretive Scottish Ambassador and instead kidnaps Prime Minister Randall's seven-year-old daughter, Lexy. Lilly's beloved grandmother is killed in the raid, and when the Prime Minister takes out his wrath on her village, Lilly sets off on a fairly hopeless quest. Disguising herself as a boy (natch), she steals the tech jewel from Lexy's aunt with the goal of ransoming the missing child and saving her friends.

Nothing goes as planned, of course. Zeph and Lilly's paths cross in a dangerous half-drowned London, where trust is offered and then betrayed as the two try to achieve their disparate heart's desires. Both have troubles that can't easily be wrapped up in the course of a single book, but the plot comes to a satisfying stopping point, which pleased me—series or no series, a book's plot should be as round and whole as an orange instead of trailing off like an unfinished sentence.

Diamand's characterization is a real strength in Raiders' Ransom. Lilly and Zeph are imperfect, yet likable. Lilly is initially more empathetic than Zeph, who is being taught by his father to be brutal. But Zeph ultimately makes his own decisions, as does Lilly, both of them not so much rebelling against the adults around them as finding their own ways to be. I was happy to find that many of the author's secondary characters are rounded, as well, some surprisingly so (e.g., Lexy's aunt and Zeph's "stepmother").

One of the oddest characters in the book is the handheld computer or jewel, which seems like a ghost to superstitious southerners, including Lilly. Diamand has fun with the AI by making him prissy and self-serving, which means that his reactions make even less sense to Lilly, who is busy fighting for her life, than they would if she had any idea what computers were all about.

Diamand gives her characters' voices a nice little futuristic twang without going overboard. I'm not always fond of books written in present tense, but after the first few pages I got into the swing of things, deciding that the sense of immediacy suited the storytelling. (It's a trend that may grow, perhaps in reflection of film and other "present tense" media, even texting.)

Here is Lilly's voice:
Maybe Cat can smell fish? Fish guts curling off the harborside into the water; fish scales decorating the stones like pearls. Scrape, slice, pack: the daily chore of fisherfolk. And Cat's a favorite, with his pretty gray markings and his seaweed eyes. Any one of 'em, man or woman, would give him a tidbit, hoping to steal him away. He makes the most of it, gets a bellyful whenever he can, but it doesn't matter what they do, how much fish they give him; he'll thank 'em, eat it neatly, then come straight back to me.
This series start promises real adventure in a newly envisioned future, one where young heroes must navigate the treacherously high seas surrounding the British Isles as well as the untrustworthy shoals of politically motivated adult behavior. As for a possible environmental message, Diamand launches her plot off a current question about the ocean rising to cover up the world's key port cities. From there, her imagination takes her to a new place: I recommend you visit it in Raiders' Ransom and the books to follow.

Note for Worried Parents: There are a few off-color references and a raider has a concubine, plus the Viking-like raiders are pretty scary, especially when they start throwing knives.